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Languages: C++ & C, JAVA, HTML, WML, MEL Scripts, Assembly 65xx/8088/386/486/68xxx, UML, Basic, Fortran, Cobol, Pascal, Flash & Action Script Operating Systems & SDKs:
Windows, DirectX, Win32, MFC, Windows Mobile 5/6, XDK, WinDDK, Mac OSX, Flash/Flash Lite, JSR 184, OpenGL, BREW, J2ME, MIDP, CLDC, NES, Atari, Commodore 64, DOS, WildTangent Web Driver Client/Server: HTTP, PHP, JSP Development Tools Used: Maya, MS Visual Studio & .NET, XCode, Macro Assembler/Editor, PsyQ, EAGL, Eclipse, ProDG, Various Wireless Toolkits, Direct Media, REAL, P2, GUIDuck, GX, NPDP-GDEV, Rational Rose, Monitor Tools, BREW, ARM RealView Compiler Tools, Code Warrior, Cocoa Versioning Tools Used: Perforce, Subversion/SVN, CVS, Visual Source Safe Database: SQL Navigator Game Programming Methods/Techniques: Concurrent Multi-Platform Development with source sharing, Graphics Pipeline Development, Parallel Development, 3D Graphics, 2D Graphics, Multimedia, AV Streaming with audio mixing, GUI develpment, Mobile Porting Tool Development Memory Models: Flat, Dynamic and Fixed, Custom Memory Managers IO: Force Feedback game pads, joysticks, controllers, mouse and keyboard handling, USB HID specification, AI: Auto-racing, fish behavior, RPG NPC's, strategy and puzzle games. Research into perceptron simplification/adaptation to computer memory models and pseudo-intelligent entities. SOM of Neural Nets |
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©2007 Code Robert, LLC
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